OUTER PATIENT

Created using Adobe Captivate

We wanted to bring you the experience of the game as soon as possible, allowing you to dive into the world and story we’re creating. But delivering a playable demo isn’t just about showcasing the gameplay—it’s also about creating a solid proof of concept. 

To achieve this, we built the demo using Adobe Captivate, the very platform the client plans to use to host the game in the future. By aligning our development process with the final hosting environment, we ensure and safeguard the project’s continuity. This approach guarantees that everything we’re presenting—game mechanics, visuals, and interactivity—translates seamlessly into the final product, giving both the client and the players confidence in what’s to come.